Next up: Dave Harte - Digital Birmingham
Some game engines don't work as visualisation tools - they're based around inappropriate (tropical!) settings. But others can render to a high degree of accuracy, but not to the detail that some of the measurements are made.
He's going to talk about 3D visualisations of developments. (Sure I was writing about this in EG back in 2004)
Digital Britain's eim is to be a (the?) leading digital city by 2010?
How to use visualisation as a consultation tool. Can use engage the public using digital tools to create a more open city?
Every project has a "digital" bit. Something like public arts schemes, sums in developments set aside for digital realm improvements...
His role is to spot opportunities in new development projects that could help creative and digital business in the area.
Existing initiatives:
- Big City Plan / Talk
- E-petitions
- Social media in constituancies
- NI4 driving initiatives
These are the sorts of ideas he'd like to talk about:
- 3D models
- Maps
- Games
- Virtual worlds
Crytek 3D game engine used for visualisation:
Not been used in planning consultation yet, but the city is exploring use of digital recreations.
Key challenges are identifying the visualisation and engagement innovators and being genuinely open, by sharing digital asset data.
I do visualisation machinima for a real life real estate developer in Second Life. He takes the architectural plans for new buildings, builds them to scale in Second Life, and I film them for him to place on his website for prospective buyers to see the buildings in a more natural state than the usual method of plastic/paper scale models. If the prospective buyers wish to, they can then visit the buildings within Second Life to walk around them to get an idea of scale etc.
You'll find my most recent post interesting then…