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The Flight Game

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Stuck at your desk while all your colleagues are on their holidays? Then waste time with the Take Off Challenge, from my colleagues at Flight Global:

The Flight Game

It's a remarkably silly affair, wherein you have to fly one of three planes as far as you can. For those of you who are old enough to remember Daley Thompson's Decathlon on the Spectrum, there are remarkable similarities. 
A moment of wonderful weirdness on stage at Le Web 3: a robot playing Guitar Hero live on stage:



The Robot Musician from Adam Tinworth on Vimeo.


Joi Ito

The presentation that most people have mentioned to me as changing the way they think about something was Joi Ito's talk on gaming. Me? I loved it, but then the talk was about World of Warcraft, and I'm a player. ("Hi, my name's Adam Tinworth and I'm a night elf druid").

Ito started of with a crowd-pleasing assault on the perception of gaming in society as a whole.

"We still say 'addicted to games'," he said. "We don't say 'addicted to church' if people go to church every week."

He's quite right - it's a non-useful way of viewing the situation. It's rooted, he explained, in the way we use language around the internet, at least in the English-speaking world. We have this word "cyberspace", which implies a separation between the online world and the "real" world. We have "real" friends and "virtual" friends.

"For kids the internet is ubiquitous. It's not something you log into or out of," said Ito. And, to them, gaming is certainly not the "masturbation-like activity" many adults seem to view it as. For one thing, people are often interacting with existing friends in the game...

So what is it?

D&D: Not For Geeks, Honest

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When your teenage years comes back to haunt you:

Found via Workbench

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For those of a geeky persuasion:

Gamethink is a new gaming blog of impeccable pedigree. It should be a great read, once it builds up a head of steam.

The All New! All Different! Howling Curmudgeons takes a combination of comic-esque typography, a fun attitude and some insightful writing and applies it to the comics world - with both fists! Better fun than most comics blogs.

A voice from the distant past on Wraith-l resurfaces to reply to my comments on RPG reviewing made some time ago.

Lea responds to my ideas thus:

Adam argues for "a single source of good, edited, commissioned reviews run by skilled people and provided by a team of experienced gamers and writers." I'm not sure this is practical. It takes time and effort to deliver the kind of analysis that Adam wants, something that few experienced gamers and writers, with many other calls on their time, would be able to commit to.

That's not to say that few people could or would deliver good reviews or criticism. The problem with Adam's proposal, I think, is that it puts the onus on a small circle of people. If the community wants "Basements and Bugbears" reviewed, the editors have to commission someone to review "Basements and Bugbears." This is hard work for both the editors and the reviewer

This is, of course, the main argument for a professional RPG mag, with a team of writers who are paid for their work. However, since the RPG market seems determined to make such an enterprise completely unprofitable, that isn't going to happen. Luckily, Lea has a technology-based solution to the social problem at work here.

Missed Call of Cthulhu

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My good friend Bruce Baugh says what really needs saying about Call of Cthulhu

Gaming Reflections, 1: Call of Cthulhu

Rock on, Bruce.

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New Gaming Blog

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Bryant (of Population: One) has set up a new group gaming blog, which has got off to a good start:

The 20' By 20' Room: Welcome!

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