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Lea responds to my ideas thus:
Adam argues for "a single source of good, edited, commissioned reviews run by skilled people and provided by a team of experienced gamers and writers." I'm not sure this is practical. It takes time and effort to deliver the kind of analysis that Adam wants, something that few experienced gamers and writers, with many other calls on their time, would be able to commit to.
That's not to say that few people could or would deliver good reviews or criticism. The problem with Adam's proposal, I think, is that it puts the onus on a small circle of people. If the community wants "Basements and Bugbears" reviewed, the editors have to commission someone to review "Basements and Bugbears." This is hard work for both the editors and the reviewer
This is, of course, the main argument for a professional RPG mag, with a team of writers who are paid for their work. However, since the RPG market seems determined to make such an enterprise completely unprofitable, that isn't going to happen. Luckily, Lea has a technology-based solution to the social problem at work here.